' MTLR | Michigan Technology Law Review

Recent Articles

The 'License as Tax' Fallacy

By  Jonathan M. Barnett
Article, Spring 2022

Unreasonable: A Strict Liability Solution to the FTC's Data Security Problem

By  James C. Cooper & Bruce H. Kobayashi
Article, Spring 2022

The Ping-Pong Olympics of Antisuit Injunction in FRAND Litigation

By King Fung Tsang & Jyh-An Lee
Article, Spring 2022

Content Moderation Remedies

By  Eric Goldman
Article, Fall 2021

An Empirical Study: Willful Infringement & Enhanced Damages in Patent Law After Halo

By  Karen E. Sandrik
Article, Fall 2021

Recent Notes

The Best Data Plan Is to Have a Game Plan: Obstacles and Solutions to Reaching International Data Privacy Agreements

By  James Wang
Note, Spring 2022

Mental Health Mobile Apps and the Need to Update Federal Regulations to Protect Users

By  Kewa Jiang
Note, Spring 2022

Blog Posts

Don’t Bury your Bitcoin! Estate Planning for Cryptocurrencies

From the transferability of social media or email accounts to maintaining online accounts linked to a client’s virtual assets, estate planning issues regarding digital assets have existed for some time. But, now that blockchain based assets such as cryptocurrencies are more commonplace, there is an increased need to plan for the disposition of these digital assets. Estate planning for cryptocurrencies raises unique concerns and the blockchain technology behind cryptocurrencies might provide potential solutions.

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REMS Helps A Speedy Launch of CAR-T Cell Therapy

I first learned of CAR-T cell therapy in 2015 while working in an immunology lab. It immediately caught my attention as a brilliant, unconventional cancer treatment: it modifies a patient’s own T cells and enlists them to fight cancer. T cells can recognize non-self antigens presented on a cell’s surface, label those cells exogenous, and eliminate them. Scientists have developed CAR-T cell therapy by utilizing these unique characteristics of T cells.

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Physical Touch in a Virtual World

Virtual reality is more lifelike than ever before — not only can users see and hear the virtual world, but they can now feel and smell it too. Two major industries embracing this technology are gaming and mental health treatment.

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