' MTLR | Michigan Technology Law Review

Recent Articles

The 'License as Tax' Fallacy

By  Jonathan M. Barnett
Article, Spring 2022

Unreasonable: A Strict Liability Solution to the FTC's Data Security Problem

By  James C. Cooper & Bruce H. Kobayashi
Article, Spring 2022

The Ping-Pong Olympics of Antisuit Injunction in FRAND Litigation

By King Fung Tsang & Jyh-An Lee
Article, Spring 2022

Content Moderation Remedies

By  Eric Goldman
Article, Fall 2021

An Empirical Study: Willful Infringement & Enhanced Damages in Patent Law After Halo

By  Karen E. Sandrik
Article, Fall 2021

Recent Notes

The Best Data Plan Is to Have a Game Plan: Obstacles and Solutions to Reaching International Data Privacy Agreements

By  James Wang
Note, Spring 2022

Mental Health Mobile Apps and the Need to Update Federal Regulations to Protect Users

By  Kewa Jiang
Note, Spring 2022

Blog Posts

Swipe Right for Privacy

The mobile application market is flooded with dating apps: Tinder, OkCupid, Coffee Meets Bagel, Hinge, Bumble, and dozens more. They might make love happen, but they also risk more than just a bad date.

read more

My Data Has Been Breached—Can I Sue?

Earlier this week, Facebook announced that 50 million user accounts had been compromised in a data breach. This is just the latest episode in a series of high profile and far-reaching data breaches in which consumers’ sensitive personal and financial information has been exposed or stolen.

read more

Legislating Loot Boxes

How much is Darth Vader worth?  This question has, in a roundabout way, caused some legislators and regulators to look at how video games make their money.  The recently-released video game Star Wars Battlefront II originally had a profit model which locked large portion of the game off behind timed barriers.  One estimate, for example, was that it would take roughly 40 hours to unlock the ability to play as Darth Vader.  This wait could be drastically reduced by purchasing loot boxes, which had a chance of containing in-game currency.  One estimate claimed that, under Battlefront II’s original pricing model, it would take, on average, over 4500 hours to unlock everything.  Conversely, the loot box payout structure would have given the same result for roughly $2100.  Although, as of this writing, the game’s publisher has scrapped this pricing model after a huge backlash, it brought the issue of loot boxes to the attention of the public and legislators.

read more

View More Recent Articles