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Complications in Machinima: Using Video Game Footage to Generate Cinematic Productions and Potential Conflicts with Copyright Law

by Sarah Reiger | Oct 29, 2015 | Commentary

Over the past two decades, machinima, the use of real-time computer graphics engines (usually video games) to generate cinematic works, has seen rapid growth. Companies such as Rooster Teeth, which produces series like Red vs. Blue using Microsoft’s Halo series and...
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